Havok 2k10 on beta grid inspires a new look at creation within SL. Physics have always been a major issue and limitation in many interactive art installations in Second Life. Seeing Rob Danton play with the physics in the upgraded Havok engine make me very hopeful for the potential of experimental art within Second Life. With the new engine you will easily be able to create zero gravity simulations and surreal environments.
Imagine what will be possible once Havok 2k10 comes to main grid. The problem which arises though with enabling the prims to be affected by physics again is the lag. The least lag you will get with prims is when you make phantom objects because they are completely out of the physics in SL. Creating a phantom prim means the sim doesn't even know they are there and as a result there are no computations to make. Enabling phantom physical prims makes no sense either though because it would not detect collisions. Meaning your prims would just drift away through walls and land.
Everything in this video could have been done with an LSL script (prim collision trigger and llsetBouyancy) but it is nice that this is going in as a prim property which removes the need for a script to perform this task. I am excited to see what creators like Selavy Oh and Desdemona Enfield will begin to do once we have this fully implemented into Second Life. Havok upgrade, come to main grid already! Thanks!